Street Fighter V looks has some new details thanks to fighting game connoisseur @UltraDavid, a guy whom many in the Street Fighter community hold in quite high regard.
David Graham got to go hands on with Capcom’s millionth entry in the decade-spanning franchise and his hands on time has left him quite pleased with the brawler.
The pace of #SFV is fantastic, like a Ken-Ken match in 3S. Damage is huge, links easy, stun danger constant, footsies complex, zoning viable
Keep in mind we were playing v Combofiend who knows the game well & plays offense in every game, but he got stuns in like 80% of all rounds
Each character has more than a couple legit tools in the midrange so footsies didn’t feel simple or boring
Mixups feel very strong! Each time you block you lose white life so when you get opened up after blocking you can lose tons of real life
Some chars can stun in 2 combos, & throws deal 1/4 stun bar, so stun is never far. So stun danger + white life loss = mixups feel serious
Overheads for the chars there are just single hits, no big combos out of them, but they still feel serious because of the rest of the system
Walk speeds are fine imo. Only slow chars are Bison & Nash but they have other non-walk options that give them plenty of mobility still
Very few things cause hard knockdown & combos seem pretty short at least w these characters, so there are few breaks in play too
Oh btw no crouch techs, pressing jab+short regardless of whether standing, crouching, or hidden in another button results in grab
Links are given buffer leeways of a few frames so they’re all doable, even 1f links. SF4 shortcuts are still in
Oh, re: fast pace & constant danger, at least these chars had few real reversals, some had none, & backdash isn’t invincible. Good luck heh
Throws are so serious. 25% stun, good damage, very short tech window, no crouch techs, these characters’ throws help set up their game well
Sounds like a definitive improvment over Street Fighter IV… Street Fighter V will be releasing on PS4 and PC sometime in March 2016.