Hello summoners, it’s is time to cover the best picks for Mid lane in Patch 12.7. The Patch brough some interesting changes but a lot of strong champions have stayed on top. These champions are META right now and there will be a lot of severe balance changes needed to remove them from the top of the board.
Champions
Miss Fortune
Miss Fortune was always on top of her game when it comes to the bot lane. She used to have AP stint for a short period and still can be played towards Ap build but in my opinion she works the best when she is on the full attack damage build. She is the strongest bot lane champion for this patch. While her abilities cost a lot of mana her prime damage is within her Q and ultimate so that should be abused until she is nerfed again.
Miss Fortune’s abilities
P – Love Tap
INNATE: Miss Fortune’s basic attacks apply a mark that expires when attacking a new enemy. If the enemy was unmarked, this also deals 50% − 100% (based on level) AD bonus physical damage, halved to 25% − 50% (based on level) AD against minions.
Q – Double Up
ACTIVE: Miss Fortune fires a shot at the target enemy that deals physical damage, which then bounces to hit another enemy behind them. The shot applies on-attack effects to the first enemy hit, as well as on-hit effects at 100% effectiveness to both enemies hit.
Double Up’s bounce is affected by critical strike modifiers. If Double Up kills the primary target, the bounce is guaranteed to critically strike.
Double Up’s bounce prioritizes units directly behind the primary target, and does not require sight of the enemy.
W – Strut
PASSIVE: Miss Fortune gains 25 bonus movement speed if she has not taken non- persistent damage in the last 5 seconds. This bonus is increased after another 5 seconds, and is granted instantly whenever Strut is cast or upon respawning.
ACTIVE: Miss Fortune gains bonus attack speed for 4 seconds.
Marking a new target with Love Tap reduces Strut’s cooldown by 2 seconds.
E – Make It Rain
ACTIVE: Miss Fortune casts a storm of bullets at the target location that grants sight of the area for 2 seconds, dealing magic damage and slowing enemies within every 0.25 seconds.
Make It Rain will cast at max range if cast beyond that.
R – Bullet Time
ACTIVE: Miss Fortune channels for up to 3 seconds, firing several waves of bullets in a spread of 6 projectiles per wave in the target direction, with each wave dealing 75% AD (+ 20% AP) physical damage to enemies hit.
Each wave can critically strike, dealing (20% + 7%) bonus physical damage.
Jhin
Jhin was always relevant since his release as one of the strongest Attack Damage and Critical Strike champions for the bot lane, and in the game itself. Although it takes some skill to master him, once you do the rewards are incredible. He can oneshot his opponents once he is full build and his critical strike is the main thing that you should focus when you are playing around with items. His abilities aren’t that relevant for his playstyle apart from root ability and his ultimate that can be used to disrupt enemies from distance, steal some objectives and snipe the runaway champions with low hp.
Jhin’s abilities
P – Basic Attack
BASIC ATTACK: Jhin fires at the target with Whisper, dealing 100% AD physical damage and applying on-hit and on-attack effects.
Jhin’s basic attacks can critically strike and these attacks have slightly increased missile speed, but only deal 「 (150.5% + 30.1%) AD physical damage. 」
Jhin’s attack speed cannot be improved at all except through growth.
P2 – Whisper
INNATE – DEATH IN 4 ACTS: Jhin’s basic attacks consume ammunition within 4 rounds. He will reload over 2.5 seconds immediately after expending all rounds or withholding leftover rounds after 10 seconds of being out of combat and not being affected by crowd control. The latter reload can be interrupted by declaring an attack or casting an ability.
Jhin’s final round attack has an uncancelable windup versus champions, always critically strikes its target, including structures, and also deals 15 / 20 / 25% (based on level) of the target’s missing health as bonus physical damage to non-structures.
INNATE – EVERY MOMENT MATTERS: Jhin gains 4% − 44% (based on level)「 (+ 0.3% per 1% critical strike chance) (+ 0.25% per 1% bonus attack speed) 」 AD as bonus attack damage.
Additionally, critical strikes grant Jhin 10% (+ 0.4% per 1% bonus attack speed) bonus movement speed for 2 seconds.
Q – Dancing Grenade
ACTIVE: Jhin throws a grenade at the target enemy that can bounce to up to three additional nearby enemies, dealing physical damage to each target.
The damage is increased by 35% of the base damage if the enemy the grenade last bounced off of dies shortly after being hit.
W – Deadly Flourish
PASSIVE: Enemy champions that trigger a Lotus Trap to bloom or are damaged by Jhin or allied champions are marked for 4 seconds.
ACTIVE: Jhin fires a shot in the target direction that deals physical damage to all enemies in a line until colliding with an enemy champion, reduced by 25% against non-champions.
Hitting a marked champion roots them for a duration and grants Jhin Every Moment Matters’ bonus movement speed.
E – Captive Audience
PASSIVE: Jhin periodically stocks a Lotus Trap charge, up to a maximum of 2.
PASSIVE – BEAUTY IN DEATH: Whenever Jhin kills an enemy champion, he summons a Blooming Lotus Trap on their corpse.
ACTIVE: Jhin places a Lotus Trap at the target location which, upon landing, becomes stealthed after arming over 1 second, lasting for up to 180 seconds and granting sight within its radius. The Lotus Trap blooms upon enemy contact, with enemies in the area at the time of its trigger becoming revealed for 4 seconds.
Blooming Lotus Traps slow enemies within the area by 35% for 2 seconds before exploding, dealing magic damage to enemies. Lotus Traps deal 65% damage against non-champions and champions who have been struck by another Lotus Trap in the last 1 second.
R – Curtain Call
ACTIVE: Jhin channels for up to 10 seconds, transforming his weapon into a powerful cannon. He gains the ability to recast Curtain Call up to 4 times within its duration.
RECAST: After 0.25 seconds, Jhin fires a round in the target direction that grants sight around its trajectory for 0.5 seconds and deals physical damage, which is increased by 0% − 300% (based on target’s missing health), to all enemies in a line until colliding with an enemy champion, slowing them by 80% for 0.5 seconds, and revealing them for 2 seconds. Each cast has a static cooldown of 1 second.
The fourth shot critically strikes for (100% + 35%) bonus physical damage.
Vayne
There is a reason why Vayne is called The Hyper Carry. Once she is fed and full build she can go 1 v 5 and win it in a blink of an eye. The thing that is to be grateful for that is her invisibility, dodge in the from of her Tumble and the knockback that can stun enemies when they are smacked against the wall. There is no other carry in the game that can go 1 v1 against her except from the fully build Jhin that can one shot her if he is the first one to strike. The thing to take into consideration is her weak early game since she is squshy and she hasn’t got too much damage until she assembles at least two items. You should aim for the balance of attack speed and attack damage with a dash of Lifesteal.
Vayne’s abilities:
P – Night Hunter
INNATE: Vayne gains 30 bonus movement speed when moving towards a nearby visible enemy champion.
FINAL HOUR: Night Hunter’s bonus movement speed is tripled to 90.
Q – Tumble
ACTIVE: Vayne dashes in the target direction, though not through terrain, and her next basic attack within 7 seconds deals bonus physical damage.
Tumble resets Vayne’s basic attack timer.
W – Silver Bolts
PASSIVE: Vayne’s basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, stacking up to to 3 times, with the duration refreshing on subsequent applications. Applying a stack to a different enemy removes all stacks from the previous target.
The third stack consumes them all to deal bonus true damage, with a minimum threshold, and capped at 200 against monsters.
E – Condemn
ACTIVE: Vayne fires a heavy bolt at the target enemy that upon arrival deals them physical damage and knocks them back 475 units, though not through terrain.
If the target collides with terrain, they take bonus physical damage and become stunned for 1.5 seconds.
R – Final Hour
ACTIVE: Vayne equips her crossbow, gaining bonus attack damage and tripling Night Hunter’s bonus for a duration.
Additionally, Tumble’s cooldown is reduced, and casting it grants Vayne invisibility for 1 second. Attacking or casting Condemn breaks the stealth immediately.
While active, scoring a takedown against an enemy champion within 3 seconds of damaging them extends Final Hour’s duration by 4 seconds, up to its original duration.
Twitch
Twitch is making a comeback into the top tier for the bot lane. The little smelly rat was underpicked for some time but now he is determined to poison the bot lane with his little crossbow and arrows. I think many players were disappointed with his rework that is now really old, but I still remember the days where he could go invisible the whole game with no cooldown. Yeah, those were the days. Also we all remember the unnecessary name change to his ultimate from Ra-Ta-Ta-Ta to Spray and Pray. Yeah, what’s up with that Riot? Why?
Twitch’s abilities
P – Deadly Venom
INNATE: Twitch’s basic attacks on-hit apply a stack of Deadly Venom for 6 seconds, stacking up to 6 times. The duration of Deadly Venom refreshes on subsequent applications.
Deadly Venom is a poison.
Each Deadly Venom stack deals「 1 / 2 / 3 / 4 / 5 (based on level) (+ 2.5% AP) true damage per second over 6 seconds, 」for a maximum of「 6 / 12 / 18 / 24 / 30 (based on level) (+ 15% AP) true damage with each tick 」at 6 stacks.
Q – Ambush
ACTIVE: After a 1 second delay, Twitch becomes camouflaged for a duration. Attacking or casting Venom Cask or Contaminate ends Ambush immediately.
During Ambush, Twitch gains 10% bonus movement speed, increased to 30% when he moves toward enemy champions within a 1000-range radius who cannot see him.
Upon breaking stealth Twitch gains bonus attack speed for 5 seconds.
Ambush’s cooldown is reset if an enemy champion dies while afflicted with Deadly Venom.
W – Venom Cask
ACTIVE: Twitch hurls a cask of venom at the target location, applying a Deadly Venom to all enemies hit within the area and granting sight of the area.
The area then becomes contaminated for 3 seconds, applying a Deadly Venom stack each second to all enemies within and slowing them.
E – Contaminate
ACTIVE: Twitch sends out a lethal toxin to each nearby enemy afflicted by Deadly Venom, dealing each of them physical damage at the end of the cast time.
Contaminate deals additional physical damage and 33% AP magic damage for each stack of Deadly Venom on the target.
A nearby enemy with Deadly Venom is required to cast this ability, and targets do not have to be visible to be affected.
R – Spray and Pray
ACTIVE: Twitch gains bonus attack damage and 300 bonus attack range for 6 seconds, during which his basic attacks are replaced by bolts that travel slightly further than his attack range in a straight line, dealing damage to every enemy unit they collide with in their path.
The bolts deal 100% − 60% (based on enemies hit) of the attack’s damage, apply on-hit effects at 100% effectiveness to all targets and each attack can critically strike all its targets.
Conclusion
The best mid laners in the game right now are here and we have got you covered. With our guides and tier lists the chances are that you will never be among the lower ranked players since you will know all of the META champions and how to abuse them properly!
Stay tuned, there is a lot more to cover, only on The Games Cabin!