Necromancer’s Origin is the second Abyssal Dungeon in Lost Ark. In the Abyssal Dungeon menu, it is the 2nd instance in the Ancient Elveria tab. Entry requires iLvl 340.
Boss Strategy Overview
1st Boss: Reanimated Garum
- Death Gaze:
- Blast wave inflicts 1 stack of [Death Gaze] indicated by a red circle above character. (also located with other debuffs above the Mana bar)
- Remove by interacting with the Yellow Orb that appears in random location.
- Important: Coordinate the order in which players will take their Yellow Orb. Typically, “Party order” means the number assigned to each party member on the Party HP Bars on the Left,
- Battle item Panacea does not remove.
2nd Boss: Sigmund the Immortal
- Red and White Orbs:
- At zero health, either a Red or White blast wave will flash briefly. Interact with the corresponding Red or White Orb located at each cardinal direction (North, East, South, West)
- Important: Coordinate with party as to who will go to which direction.
Suggested Battle Items
Here are the best Battle Items to have equipped during this encounter.
Whirlwind Grenade or Clay Grenade
HP Potions
Necromancer’s Origin Reanimated Garum Guide
Death Gaze
Periodically, a blast wave applies a stack of the Death Gaze debuff. This stacks up to 4 times. Upon the fifth application it will kill everyone. Clear it by interacting with the Yellow Orb that appears in the arena. Only 1 Yellow Orb appears per application of the debuff. Therefore, players need to coordinate the order in which each Yellow Orb is taken. Typically, players will choose the “Party Order“. Which is designated by the number that is assigned to each player on the Party HP Bars visible on the Left of the screen.
Necromancer’s Origin Sigmund the Immortal Guide
Right and White Orbs
When the boss’s health reaches zero, either a Red or a White blastwave is sent out. Players need to interact with the corresponding colored orb at each cardinal direction (North, East, South, West). Coordinate with your party as to who will head to each direction. He revives once. Failure to interact with the correct orb will give the boss more health and power. Continued failure will revive the boss an additional time.
Tip: Depending on where the boss is located when his health is approaching zero, if your assigned orb is farther away, start heading to that direction and let the others continue damaging.
Stagger Check
Boss will gather energy around him. Use skills with Stagger on them or Clay Grenade or Whirlwind Grenade